Starter-Kit

Open the box. Hand out the markers. Run the session. The Escape Fake Starter-Kit does the prep for you — markers, printed toolkit, three card games, and license keys for our newest missions.

Launch Edition, limited to 200 boxes.
The Launch Edition ships with German content — markers, printed toolkit and card games are in German. Need it in another language? See the Plus License for an annual digital subscription that works in every language the app supports.

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What the box does for you

Everything’s ready when class starts.
Markers, toolkit and card games come printed and ready to use. No prep, no last-minute printing — open once, then use it across classes, project days and workshops.

Designed for the time you actually have.
Sessions fit into a 90-minute double period, a substitute lesson, or a workshop slot. Open the box, hand out the materials, and start within minutes.

Discover the case together with your students.
The toolkit comes with prompts and debrief questions to guide the conversation. The three card games help reinforce the concepts afterwards, so the learning sticks.

    What’s inside the Starter-Kit (Launch Edition)

    •  10 complete sets of Escape Fake AR markers (12 images each), printed on durable cardstock — enough for a class of up to 30.
    • 10 stands for placing AR markers on tables when wall placement isn’t an option.
    • Three educational card games, to play stand-alone or as a debrief extension to the AR missions: Oops Online! (online wellbeing), Data Stories (data privacy and security) and Escape the Bubble (Memory game on media literacy)
    • 2 printed educator toolkits with mission scripts, prompts, evidence cards and debrief structure.
    • License keys for Trouble with eLiza (Lifetime) and Last Seen Online (½-year test) — exclusive to the Launch Edition.
    • Quickstart guide, for facilitators new to Escape Fake.
    • Robust outer box, built to travel across classes, project days and borrowing organisations.

    Designed for ages 12–18, in groups of up to 30.  AR chapters run 20, 45 or 60-minute each, depending on complexity. Card games 20-30 minutes each.

      Four missions you can play

      Two missions are free for everyone. Two more come bundled with the Launch Edition.

        Museum of Fake

        20-30 minFree

        The intro mission. New players learn how to interact with the game while uncovering an exhibition that isn’t quite what it claims to be.

        The Bus Situation

        40-60 minFree

        A full-length mission following a bus driver accused of transporting refugees. Built for substitute lessons, last-period-before-break, and misinformation basics.

        Bundled with the Launch Edition:

        Trouble with eLiza

        40-60 minPlus License

        A full-length mission about the use of AI tools and algorithms to optimize digital reach and their disastrous consequences. Lifetime license included — keep access for as long as the mission exists.

        Last Seen Online

        (coming soon) 40-60 minPlus License

        Our newest mission. Run it with your group from day one. ½-year test license included — after that, keep it with the standalone expansion (€99) or a Plus License.

        See full mission details and learning topics on the game page.

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        Flexible, classroom-ready format

        Designed for ages 12–18, the box fits perfectly for project days — or can be split into shorter modules.

        • Escape Fake AR chapters: 20 min, 45 min, 60 min
        • Debriefing (20–30 min) and optional individual follow-up topics from our toolkit
        • Card games: approx. 40 minutes each, including guided discussion
        • Additional toolkit activities to deepen understanding
        Built for

        Classroom For teachers and school media leads. Can be used in a double period, substitute lesson or project week. The toolkit means you don’t need to be a media or digital literacy specialist to run a great session.

        Order one for your school

        Media centers and libraries and their member organisations and schools. One Starter-Kit covers a class-sized borrower group. The kit travels well, the markers don’t wear out fast, and the bundled licenses go with the box.

        Get one for your lending pool

        Workshop for workshop providers, digital/AI-campus operators, youth work and adult learning. Plug-and-play in any methodology kit. The toolkit gives you the debrief structure, so you’re not improvising the after-discussion.

        Add it to your offer

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        Why the Launch Edition is 200 boxes

        We’re producing 200 Launch Edition boxes because we wanted to fund a proper first run without committing to a warehouse full of inventory. The people who back this edition are doing something concrete: they’re making the next missions possible.

        In return, the Launch Edition includes things that won’t be in any later edition.

        • Lifetime license for Trouble with eLiza, bundled with the Starter-Kit.
        • ½-year test license for Last Seen Online, our newest mission.
        • Founding-cohort status — first in line for new missions, beta tests, and field-testing invites.

        Once the 200 Launch Editions are gone, the next Starter-Kit edition launches with a different configuration: standard box, expansions sold separately. The launch bundle is a one-time thing.

        Order the Launch Edition

        Pre-register now — the first 50 pre-registrations receive a launch-loyalty discount. We’ll send unique discount codes to the first 50 signed up before the Starter-Kit ships.

        If you’re already on our pre-registration list, you don’t need to sign up again.

        Pre-register for the Launch Edition

        Tell us a few details and we’ll send you everything you need before the Launch Edition ships — including your loyalty discount code if you’re among the first 50 to sign up.

        Naam

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