What the box does for you

Everything’s ready when class starts.
Markers, toolkit and card games come printed and ready to use. No prep, no last-minute printing — open once, then use it across classes, project days and workshops.

Designed for the time you actually have.
Sessions fit into a 90-minute double period, a substitute lesson, or a workshop slot. Open the box, hand out the materials, and start within minutes.

Discover the case together with your students.
The toolkit comes with prompts and debrief questions to guide the conversation. The three card games help reinforce the concepts afterwards, so the learning sticks.

    What’s inside the Starter-Kit (Launch Edition)

    •  10 complete sets of Escape Fake AR markers (12 images each), printed on durable cardstock — enough for a class of up to 30.
    • 10 stands for placing AR markers on tables when wall placement isn’t an option.
    • Three educational card games, to play stand-alone or as a debrief extension to the AR missions: Oops Online! (online wellbeing), Data Stories (data privacy and security) and Escape the Bubble (Memory game on media literacy)
    • 2 printed educator toolkits with mission scripts, prompts, evidence cards and debrief structure.
    • License keys for Trouble with eLiza (Lifetime) and Last Seen Online (½-year test) — exclusive to the Launch Edition.
    • Quickstart guide, for facilitators new to Escape Fake.
    • Robust outer box, built to travel across classes, project days and borrowing organisations.

    Designed for ages 12–18, in groups of up to 30.  AR chapters run 20, 45 or 60-minute each, depending on complexity. Card games 20-30 minutes each.

      Four missions you can play

      Two missions are free for everyone. Two more come bundled with the Launch Edition.

        Museum of Fake

        20-30 minFree

        The intro mission. New players learn how to interact with the game while uncovering an exhibition that isn’t quite what it claims to be.

        The Bus Situation

        40-60 minFree

        A full-length mission following a bus driver accused of transporting refugees. Built for substitute lessons, last-period-before-break, and misinformation basics.

        Bundled with the Launch Edition:

        Trouble with eLiza

        40-60 minPlus License

        A full-length mission about the use of AI tools and algorithms to optimize digital reach and their disastrous consequences. Lifetime license included — keep access for as long as the mission exists.

        Last Seen Online

        (coming soon) 40-60 minPlus License

        Our newest mission. Run it with your group from day one. ½-year test license included — after that, keep it with the standalone expansion (€99) or a Plus License.

        See full mission details and learning topics on the game page.

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