Exhibition

Our exhibition titled Museum of Fake features the prequel to the Escape Fake game, making it accessible for a broad audience to explore disinformation topics. We also offer additional engaging activities for visitors.

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Prequel

In this future museum, exhibits are presented as factual by your unreliable chatbot, Bernays AI.  By challenging his narrative, you can uncover the truth behind these historical deceptions. The game involves three markers, each experienced as a museum exhibit:

Marker 1: The Great Moon Hoax – A series of stories published by the US newspaper “The Sun” in 1835.

Marker 2: The Authentychon – Three fake images from the 1900s in the US, Italy, and the USSR.

Marker 3: #eLiza – The story of an influencer in 2030 who inadvertently leads to the collapse of the EU.

Playtime: 15-20 minutes

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Postcards from the Future

Visitors can envision possible futures resulting from disinformation and devise ways to counter them. We provide 8 suggestive scenarios on topics like climate change, elections or welfare policies. Visitors can imagine themselves in these potential futures, and elaborate on the fictions by writing on the backside. This is a perfect activity to kick-start discussion on different disinformation narratives, pre-bunking and debunking.

Activity time: 5 minutes

Lookout! Videos a year from now

Let’s use this cool filter! An AI replica tells you all about deepfakes and their endless possibilities.  But wait, that photo you took is not so cute after all.

This installation by videographer Alex Lungu and actress Ana Turos explores the potential impact of deepfakes on any individual’s life. The photo taken by visitors is meanwhile overlaid on pre-recorded material, generating an almost real-time deepfake. Visitors can choose for their data to be deleted at the end of the experience. 

Running time: 5 minutes

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Media Mayhem

Created by artist Elena Rabkina, Media Mayhem is a board game where participants take on the role of journalists. Players rotate as Editors-in-Chief, making publishing decisions that balance the validity of news stories with the necessity of attracting audiences through “clickability”. 

Playtime: 1 hour

Book the exhibition

The exhibition Museum of Fake features:

  • An unique and interactive way to engage audiences 
  • Immersive interaction with the Escape Fake game 
  • Hands-on activities to encourage discussions and debates

We offer two formats for the exhibition materials, either using large cardboards (1,2 meters x 2 meters) or A2 size posters. If you’re interested in featuring the Museum of Fake at your next event, get in touch with us using the contact form.  

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